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Timeline
Resource Management

9/15/2026
ProgrammingC++SWD

github

Introduction

While I was learning how to build a GPU renderer, I realized the need for data structures to represent the scene to render. The following are some requirements of the representation system:

The purpose of this website

8/13/2025
Personal

As a notebook for me

I'm frequently learning new things (it's like an addiction), but I often forget to take notes and the new knowledge slips from my mind. So this website will be a place for me to write down the things I learn and I want to keep in mind.

As a way of sharing

My VFX Portfolio

8/13/2025
VFXHoudiniBlender

Process

During my first year after height school I studied vfx on my own. This portfolio is the result of the "experiment". At the end of the year I realized my passion was in developing the tools so now I study CS.

9. Houdini Explosion

8. Tree in fire

7. Vulkan