9/15/2026
ProgrammingC++SWD
Introduction
While I was learning how to build a GPU renderer, I realized the need for data structures to represent the scene to render. The following are some requirements of the representation system:
Guillem Baldi NotesWhile I was learning how to build a GPU renderer, I realized the need for data structures to represent the scene to render. The following are some requirements of the representation system:
I'm frequently learning new things (it's like an addiction), but I often forget to take notes and the new knowledge slips from my mind. So this website will be a place for me to write down the things I learn and I want to keep in mind.
During my first year after height school I studied vfx on my own. This portfolio is the result of the "experiment". At the end of the year I realized my passion was in developing the tools so now I study CS.